The Behavior Analyst Certification Board (BACB) Task List is a comprehensive outline of the skills and knowledge required for certification as a Board Certified Behavior Analyst (BCBA). The Task List is divided into four main sections: A, B, C, and D. In this article, we will focus on Section A, which covers the foundational knowledge and skills necessary for behavior analysis.
Section A: Foundations
Section A of the BACB Task List is further divided into three subsections: A1, A2, and A3. Each subsection covers a specific area of foundational knowledge and skills.
A3: Behavior Change Procedures
A3 is a critical subsection of the BACB Task List, as it covers the various procedures used to change behavior. This subsection is essential for BCBA candidates to understand, as it provides the foundation for designing and implementing effective behavior change interventions.
Breakdown of A3
A3 is divided into several key areas, including:
- A3-1: Reinforcement
- A3-2: Punishment
- A3-3: Extinction
- A3-4: Chaining
- A3-5: Prompting
- A3-6: Fading
- A3-7: Shaping
- A3-8: Token Economy
Study Guide for A3
To help BCBA candidates prepare for the certification exam, we have created a study guide for A3. This guide provides a comprehensive overview of each key area, including definitions, examples, and practice questions.
A3-1: Reinforcement
Reinforcement is a fundamental concept in behavior analysis, and it refers to the process of increasing the likelihood of a behavior by following it with a pleasing or desirable consequence.
- Definition: Reinforcement is the presentation of a pleasing or desirable consequence following a behavior, which increases the likelihood of the behavior occurring again.
- Example: A child cleans up their toys, and their parent gives them a sticker. The sticker is a pleasing consequence that increases the likelihood of the child cleaning up their toys again.
- Practice Question: What is the primary goal of reinforcement in behavior analysis?
Answer: To increase the likelihood of a behavior occurring again.
A3-2: Punishment
Punishment is a procedure used to decrease the likelihood of a behavior by following it with an unpleasant or undesirable consequence.
- Definition: Punishment is the presentation of an unpleasant or undesirable consequence following a behavior, which decreases the likelihood of the behavior occurring again.
- Example: A child hits their sibling, and their parent scolds them. The scolding is an unpleasant consequence that decreases the likelihood of the child hitting their sibling again.
- Practice Question: What is the primary goal of punishment in behavior analysis?
Answer: To decrease the likelihood of a behavior occurring again.
A3-3: Extinction
Extinction is a procedure used to decrease the likelihood of a behavior by ignoring it or withholding reinforcement.
- Definition: Extinction is the process of ignoring or withholding reinforcement following a behavior, which decreases the likelihood of the behavior occurring again.
- Example: A child throws a tantrum, and their parent ignores them. The ignoring is a form of extinction that decreases the likelihood of the child throwing a tantrum again.
- Practice Question: What is the primary goal of extinction in behavior analysis?
Answer: To decrease the likelihood of a behavior occurring again.
A3-4: Chaining
Chaining is a procedure used to teach new behaviors by breaking them down into smaller steps and reinforcing each step.
- Definition: Chaining is the process of breaking down a behavior into smaller steps and reinforcing each step, which increases the likelihood of the behavior occurring again.
- Example: A child is taught to put on their shoes by breaking the behavior down into smaller steps (e.g., picking up the shoes, putting them on, tying the laces). Each step is reinforced with praise or stickers.
- Practice Question: What is the primary goal of chaining in behavior analysis?
Answer: To teach new behaviors by breaking them down into smaller steps and reinforcing each step.
A3-5: Prompting
Prompting is a procedure used to increase the likelihood of a behavior by providing a cue or prompt.
- Definition: Prompting is the process of providing a cue or prompt following a behavior, which increases the likelihood of the behavior occurring again.
- Example: A child is prompted to say "please" when asking for a toy. The prompt is a cue that increases the likelihood of the child saying "please" again.
- Practice Question: What is the primary goal of prompting in behavior analysis?
Answer: To increase the likelihood of a behavior occurring again.
A3-6: Fading
Fading is a procedure used to gradually remove prompts or cues to increase the likelihood of a behavior occurring without them.
- Definition: Fading is the process of gradually removing prompts or cues following a behavior, which increases the likelihood of the behavior occurring without them.
- Example: A child is prompted to say "please" when asking for a toy, but the prompt is gradually faded out over time. The child learns to say "please" without the prompt.
- Practice Question: What is the primary goal of fading in behavior analysis?
Answer: To gradually remove prompts or cues to increase the likelihood of a behavior occurring without them.
A3-7: Shaping
Shaping is a procedure used to create new behaviors by reinforcing small steps towards the desired behavior.
- Definition: Shaping is the process of reinforcing small steps towards a desired behavior, which increases the likelihood of the behavior occurring again.
- Example: A child is shaped to touch a ball by reinforcing small steps towards the behavior (e.g., looking at the ball, reaching for the ball, touching the ball).
- Practice Question: What is the primary goal of shaping in behavior analysis?
Answer: To create new behaviors by reinforcing small steps towards the desired behavior.
A3-8: Token Economy
Token economy is a procedure used to reinforce desired behaviors by providing tokens or points that can be exchanged for rewards.
- Definition: Token economy is the process of providing tokens or points following desired behaviors, which can be exchanged for rewards.
- Example: A child earns tokens for completing their homework, which can be exchanged for rewards such as stickers or small toys.
- Practice Question: What is the primary goal of token economy in behavior analysis?
Answer: To reinforce desired behaviors by providing tokens or points that can be exchanged for rewards.
Gallery of Behavior Change Procedures
FAQs
What is the primary goal of reinforcement in behavior analysis?
+To increase the likelihood of a behavior occurring again.
What is the primary goal of punishment in behavior analysis?
+To decrease the likelihood of a behavior occurring again.
What is the primary goal of chaining in behavior analysis?
+To teach new behaviors by breaking them down into smaller steps and reinforcing each step.
We hope this study guide has been helpful in preparing you for the BCBA certification exam. Remember to review the key areas of A3, including reinforcement, punishment, extinction, chaining, prompting, fading, shaping, and token economy. Good luck on your exam!